Phantom Chase

CULTURAL EVENT ACTIVATION

CULTURAL EVENT ACTIVATION

A museum becomes a living hunt. Digital entities appear inside the physical museum, turning galleries and corridors into a playful pursuit. Visitors search, react, and move through the space as the venue becomes part of the game.

Year

2018

Platform

Microsoft HoloLens

PLAYFUL EXPLORATION

PLAYFUL EXPLORATION

Movement becomes the mechanic.

Rather than following a fixed narrative, audiences are invited into a dynamic chase shaped by discovery and reaction. The real architecture stays at the center while digital encounters change how visitors explore the museum.

ACTIVATING THE SPACE

ACTIVATING THE SPACE

Observation becomes participation.

The project reframes the museum as a place of action without overwhelming the cultural environment. Visitors still move through the real site, but the layer of interaction creates new reasons to look, search, and engage.

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© 2026 Realcast

Let’s talk XR.

Realcast partners with platforms, brands, cultural institutions, venues, and enterprise teams to create spatial experiences that people can play, walk through, interact with, and remember.

Build with Realcast.

By submitting, you agree to our Terms and Privacy Policy.

Let’s talk XR.

Realcast partners with platforms, brands, cultural institutions, venues, and enterprise teams to create spatial experiences that people can play, walk through, interact with, and remember.

Build with Realcast.

By submitting, you agree to our Terms and Privacy Policy.

© 2026 Realcast

Let’s talk XR.

Realcast partners with platforms, brands, cultural institutions, venues, and enterprise teams to create spatial experiences that people can play, walk through, interact with, and remember.