
Phantom Chase
A museum becomes a living hunt. Digital entities appear inside the physical museum, turning galleries and corridors into a playful pursuit. Visitors search, react, and move through the space as the venue becomes part of the game.
Year
2018
Platform
Microsoft HoloLens


Movement becomes the mechanic.
Rather than following a fixed narrative, audiences are invited into a dynamic chase shaped by discovery and reaction. The real architecture stays at the center while digital encounters change how visitors explore the museum.
Observation becomes participation.
The project reframes the museum as a place of action without overwhelming the cultural environment. Visitors still move through the real site, but the layer of interaction creates new reasons to look, search, and engage.
More LBE.
(2018-26©)



